TY - GEN
T1 - A Cloud 3D Dataset and Application-Specific Learned Image Compression in Cloud 3D
AU - Liu, Tianyi
AU - He, Sen
AU - Kumaran Jayakumar, Vinodh
AU - Wang, Wei
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In Cloud 3D, such as Cloud Gaming and Cloud Virtual Reality (VR), image frames are rendered and compressed (encoded) in the cloud, and sent to the clients for users to view. For low latency and high image quality, fast, high compression rate, and high-quality image compression techniques are preferable. This paper explores computation time reduction techniques for learned image compression to make it more suitable for cloud 3D. More specifically, we employed slim (low-complexity) and application-specific AI models to reduce the computation time without degrading image quality. Our approach is based on two key insights: (1) as the frames generated by a 3D application are highly homogeneous, application-specific compression models can improve the rate-distortion performance over a general model; (2) many computer-generated frames from 3D applications are less complex than natural photos, which makes it feasible to reduce the model complexity to accelerate compression computation. We evaluated our models on six gaming image datasets. The results show that our approach has similar rate-distortion performance as a state-of-the-art learned image compression algorithm, while obtaining about 5x to 9x speedup and reducing the compression time to be less than 1 s (0.74s), bringing learned image compression closer to being viable for cloud 3D. Code is available at https://github.com/cloud-graphics-rendering/AppSpecificLIC.
AB - In Cloud 3D, such as Cloud Gaming and Cloud Virtual Reality (VR), image frames are rendered and compressed (encoded) in the cloud, and sent to the clients for users to view. For low latency and high image quality, fast, high compression rate, and high-quality image compression techniques are preferable. This paper explores computation time reduction techniques for learned image compression to make it more suitable for cloud 3D. More specifically, we employed slim (low-complexity) and application-specific AI models to reduce the computation time without degrading image quality. Our approach is based on two key insights: (1) as the frames generated by a 3D application are highly homogeneous, application-specific compression models can improve the rate-distortion performance over a general model; (2) many computer-generated frames from 3D applications are less complex than natural photos, which makes it feasible to reduce the model complexity to accelerate compression computation. We evaluated our models on six gaming image datasets. The results show that our approach has similar rate-distortion performance as a state-of-the-art learned image compression algorithm, while obtaining about 5x to 9x speedup and reducing the compression time to be less than 1 s (0.74s), bringing learned image compression closer to being viable for cloud 3D. Code is available at https://github.com/cloud-graphics-rendering/AppSpecificLIC.
KW - Application-specific modeling
KW - Cloud gaming
KW - Cloud virtual reality
KW - Learned image compression
KW - Model simplification
KW - Model-task balance
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U2 - 10.1007/978-3-031-19839-7_16
DO - 10.1007/978-3-031-19839-7_16
M3 - Conference contribution
AN - SCOPUS:85142766844
SN - 9783031198380
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 268
EP - 284
BT - Computer Vision – ECCV 2022 - 17th European Conference, Proceedings
A2 - Avidan, Shai
A2 - Brostow, Gabriel
A2 - Cissé, Moustapha
A2 - Farinella, Giovanni Maria
A2 - Hassner, Tal
PB - Springer Science and Business Media Deutschland GmbH
T2 - 17th European Conference on Computer Vision, ECCV 2022
Y2 - 23 October 2022 through 27 October 2022
ER -