TY - GEN
T1 - Design of Visual Deficit Simulation for Integration into a Geriatric Physical Diagnosis Course
AU - Alexander, Drew
AU - Nguyen, Thuy
AU - Keller, Patrick
AU - Orlosky, Jason
AU - Brown, Shilpa
AU - Wood, Elena
AU - Ezenwoye, Onyeka
AU - Jirau-Rosaly, Wanda
N1 - Funding Information:
The authors wish to thank Nicole Winston and Jessica Holland for their input into the simulation design and to the students, fellows, and staff that provided feedback. This work was supported in part by Augusta University and the United States Office of Naval Research, grant #N62909-18-1-2036.
Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - One major challenge in the field of medical education is teaching students to empathize with patients. To help address this need, we have designed a system in virtual reality (VR) that can simulate macular degeneration and that requires medical students to carry out a self-medication task from the perspective of a patient. The simulation includes a home environment, interactive medication bottles and pills, reading requirement, task list, and completion goals. In contrast with prior work, this simulation is designed for direct integration into a university level physical diagnosis course. Design considerations for practical use and measurement of empathy in a large scale, time-constrained environment are also discussed.
AB - One major challenge in the field of medical education is teaching students to empathize with patients. To help address this need, we have designed a system in virtual reality (VR) that can simulate macular degeneration and that requires medical students to carry out a self-medication task from the perspective of a patient. The simulation includes a home environment, interactive medication bottles and pills, reading requirement, task list, and completion goals. In contrast with prior work, this simulation is designed for direct integration into a university level physical diagnosis course. Design considerations for practical use and measurement of empathy in a large scale, time-constrained environment are also discussed.
KW - Human-centered computing
KW - Visualization
KW - Visualization design and evaluation methods
UR - http://www.scopus.com/inward/record.url?scp=85085387017&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85085387017&partnerID=8YFLogxK
U2 - 10.1109/VRW50115.2020.00270
DO - 10.1109/VRW50115.2020.00270
M3 - Conference contribution
AN - SCOPUS:85085387017
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
SP - 839
EP - 840
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Y2 - 22 March 2020 through 26 March 2020
ER -