Designing a Multitasking Interface for Object-Aware AR applications

Brandon Huynh, Jason Orlosky, Tobias Hollerer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Many researchers and industry professionals believe Augmented Reality (AR) to be the next step in personal computing. However, the idea of an always-on context-Aware AR device presents new and unique challenges to the way users organize multiple streams of information. What does multitasking look like and when should applications be tied to specific elements in the environment? In this exploratory study, we look at one such element: physical objects, and explore an object-centric approach to multitasking in AR. We developed 3 prototype applications that operate on a subset of objects in a simulated test environment. We performed a pilot study of our multitasking solution with a novice user, domain expert, and system expert to develop insights into the future of AR application design.

Original languageEnglish (US)
Title of host publicationAdjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages39-40
Number of pages2
ISBN (Electronic)9781728176758
DOIs
StatePublished - Nov 2020
Externally publishedYes
Event2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020 - Virtual, Recife, Brazil
Duration: Nov 9 2020Nov 13 2020

Publication series

NameAdjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020

Conference

Conference2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020
Country/TerritoryBrazil
CityVirtual, Recife
Period11/9/2011/13/20

Keywords

  • Human-centered computing
  • Human-centered computing
  • Mixed / augmented reality
  • User interface design

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Modeling and Simulation

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