TY - GEN
T1 - Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide
AU - Techasarntikul, Nattaon
AU - Ratsamee, Photchara
AU - Orlosky, Jason
AU - Mashita, Tomohiro
AU - Uranishi, Yuki
AU - Kiyokawa, Kiyoshi
AU - Takemura, Haruo
N1 - Funding Information:
We would like to thank all of the experiment participants for their time and participation. This research was funded in part by the Office of Naval Research Global, grant #N62909-18-1-2036.
Publisher Copyright:
© 2019 The Author(s)
PY - 2019
Y1 - 2019
N2 - Augmented Reality (AR) has become a popular technology in museums, and many venues now provide AR applications inside gallery spaces. To improve museum tour experiences, we have developed an embodied agent AR guide system that aims to explain multi-section detailed information hidden in the painting. In this paper, we investigate the effect of different types of guiding interfaces that use this type of embodied agent when explaining large scale artwork. Our interfaces include two types of guiding positions: inside and outside the artwork area, and two types of agent movements: teleporting and flying. To test these interfaces, we conducted a within-subjects experiment to test Inside-Teleport, Inside-Flying, Outside-Teleport, and Outside-Flying with 28 participants. Results indicated that although the Inside-Flying interface often obstructed the painting, most of the participants preferred this type since it was perceived as natural and helped users find corresponding art details more easily.
AB - Augmented Reality (AR) has become a popular technology in museums, and many venues now provide AR applications inside gallery spaces. To improve museum tour experiences, we have developed an embodied agent AR guide system that aims to explain multi-section detailed information hidden in the painting. In this paper, we investigate the effect of different types of guiding interfaces that use this type of embodied agent when explaining large scale artwork. Our interfaces include two types of guiding positions: inside and outside the artwork area, and two types of agent movements: teleporting and flying. To test these interfaces, we conducted a within-subjects experiment to test Inside-Teleport, Inside-Flying, Outside-Teleport, and Outside-Flying with 28 participants. Results indicated that although the Inside-Flying interface often obstructed the painting, most of the participants preferred this type since it was perceived as natural and helped users find corresponding art details more easily.
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U2 - 10.2312/egve.20191276
DO - 10.2312/egve.20191276
M3 - Conference contribution
AN - SCOPUS:85122849294
T3 - ICAT-EGVE 2019 - 29th International Conference on Artificial Reality and Telexistence and 24th Eurographics Symposium on Virtual Environments
SP - 25
EP - 32
BT - ICAT-EGVE 2019 - 29th International Conference on Artificial Reality and Telexistence and 24th Eurographics Symposium on Virtual Environments
A2 - Kakehi, Yasuaki
A2 - Hiyama, Atsushi
A2 - Fellner, Dieter W.
A2 - Hansmann, Werner
A2 - Purgathofer, Werner
A2 - Sillion, Francois
PB - The Eurographics Association
T2 - 29th International Conference on Artificial Reality and Telexistence and 24th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019
Y2 - 11 September 2019 through 13 September 2019
ER -