Investigating the use and design of immersive simulation to improve self-efficacy for aspiring principals

Kristen A Gilbert

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Aim/Purpose Improving public schools is a focus of federal legislation in the United States with much of the burden placed on principals. However, preparing principals for this task has proven elusive despite many changes in programming by insti-tutions of higher learning. Emerging technologies that rely on augmented and virtual realities are posited to be powerful pedagogical tools for closing this gap. Background This study investigated the effects of immersive simulation technologies on principals' self-efficacy after treatment and the perceived significance of the design of the immersive simulation experience as an effective tool for adult learners. Methodology The investigator employed a multiple-methods study that relied on a purposive sample of graduate students enrolled in educational leadership programs at two small universities in the southeastern United States. Participants completed a two-hour module of immersive simulation designed to facilitate transfer of knowledge to skills thereby increasing their self-efficacy. Contribution This paper contributes to a small body of literature that examines the use of immersive simulation to prepare aspiring principals. Findings The findings indicate moderate effect sizes in changes in self-efficacy, positive attitudes toward immersive simulation as a pedagogical tool, and significance in the design of immersive simulation modules. This suggests that immersive sim-ulation, when properly designed, aids principals in taking action to improve schools. Recommendations for Practitioners Educational leadership programs might consider the use of immersive simula-tions to enhance principals' ability to meet the complex demands of leading in the 21st century. Impact on Society Principals may be more adept at improving schools if preparation programs provided consistent opportunities to engage in immersive simulations.Future Research Future research should be conducted with larger sample sizes and longitudinally to determine the effectiveness of this treatment.

Original languageEnglish (US)
Pages (from-to)127-169
Number of pages43
JournalJournal of Information Technology Education: Innovations in Practice
Volume16
Issue number1
StatePublished - Jan 1 2017

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self-efficacy
simulation
Plant shutdowns
Augmented reality
Virtual reality
Students
leadership
school
virtual reality
programming
legislation
graduate
university
methodology
ability
knowledge
learning
experience
student

Keywords

  • Action re-view cycle
  • Critical pedagogy
  • Immersive simulation
  • Principals
  • School improvement
  • Self-efficacy
  • Situated learning

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Cite this

Investigating the use and design of immersive simulation to improve self-efficacy for aspiring principals. / Gilbert, Kristen A.

In: Journal of Information Technology Education: Innovations in Practice, Vol. 16, No. 1, 01.01.2017, p. 127-169.

Research output: Contribution to journalArticle

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