Mathematics
Virtual Environments
100%
Training
58%
Predict
51%
Virtual Reality
27%
Knowledge
12%
Nausea
11%
Video Games
9%
Gaming
9%
Engagement
8%
Nonparametric Statistics
7%
Observational Study
7%
Statistical Significance
6%
Exercise
5%
Likely
5%
Maximise
5%
Predictors
5%
Minimise
4%
Costs
4%
Model
1%
Medicine & Life Sciences
Virtual Reality
67%
Television
65%
Asthenopia
27%
Video Games
24%
Equipment and Supplies
22%
Dizziness
19%
Nonparametric Statistics
17%
Nausea
16%
Headache
15%
Air
14%
Observational Studies
14%
Exercise
11%
Costs and Cost Analysis
11%
Population
7%
Social Sciences
virtual reality
17%
television
10%
television production
9%
film production
9%
medical service
8%
statistical significance
6%
air force
6%
computer game
6%
trainee
5%
statistics
4%
experience
3%
costs
3%
Engineering & Materials Science
Virtual reality
48%
Television
22%
Statistics
5%
Air
3%
Costs
2%