TY - JOUR
T1 - The Homework Identification Plan
T2 - A Solution-Focused Activity to Promote Student-Athletes' Time Management Skills
AU - Juhnke, Gerald Bryson
AU - Juhnke, Gerald A.
AU - Henderson, Kathryn
PY - 2013/1/1
Y1 - 2013/1/1
N2 - This article describes the first author's experiences utilizing the Homework Identification Plan (HIP). This plan is founded upon solution-focused theory and utilizes kinesthetic and visual learning methods. HIP provides a brief, inexpensive, and engaging game plan designed by the first author to promote high school student-athletes' time management skills and to increase the hours student-athletes invest in their homework. PERSPECTIVES is a special feature included in this issue of the Journal of Creativity in Mental Health that provides mental health professionals with an opportunity to discuss their positions on a variety of creativity-related topics. In this column, a high school student and two counselor educators share their perspective on a solution-focused game plan to promote high school student-athletes' time management skills. Gerald Bryson Juhnke, a high school student, athlete, and Winners' Circle member, developed this creative process. His father, Gerald A. Juhnke, and a colleague, Kathryn Henderson, adapted this innovative game for use in clinical practice.
AB - This article describes the first author's experiences utilizing the Homework Identification Plan (HIP). This plan is founded upon solution-focused theory and utilizes kinesthetic and visual learning methods. HIP provides a brief, inexpensive, and engaging game plan designed by the first author to promote high school student-athletes' time management skills and to increase the hours student-athletes invest in their homework. PERSPECTIVES is a special feature included in this issue of the Journal of Creativity in Mental Health that provides mental health professionals with an opportunity to discuss their positions on a variety of creativity-related topics. In this column, a high school student and two counselor educators share their perspective on a solution-focused game plan to promote high school student-athletes' time management skills. Gerald Bryson Juhnke, a high school student, athlete, and Winners' Circle member, developed this creative process. His father, Gerald A. Juhnke, and a colleague, Kathryn Henderson, adapted this innovative game for use in clinical practice.
KW - adolescents
KW - assessment
KW - athletes
KW - counseling
KW - creativity
KW - time management
UR - http://www.scopus.com/inward/record.url?scp=84879674762&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84879674762&partnerID=8YFLogxK
U2 - 10.1080/15401383.2013.792658
DO - 10.1080/15401383.2013.792658
M3 - Article
AN - SCOPUS:84879674762
VL - 8
SP - 186
EP - 202
JO - Journal of Creativity in Mental Health
JF - Journal of Creativity in Mental Health
SN - 1540-1383
IS - 2
ER -