Abstract
This article describes the first author's experiences utilizing the Homework Identification Plan (HIP). This plan is founded upon solution-focused theory and utilizes kinesthetic and visual learning methods. HIP provides a brief, inexpensive, and engaging game plan designed by the first author to promote high school student-athletes' time management skills and to increase the hours student-athletes invest in their homework. PERSPECTIVES is a special feature included in this issue of the Journal of Creativity in Mental Health that provides mental health professionals with an opportunity to discuss their positions on a variety of creativity-related topics. In this column, a high school student and two counselor educators share their perspective on a solution-focused game plan to promote high school student-athletes' time management skills. Gerald Bryson Juhnke, a high school student, athlete, and Winners' Circle member, developed this creative process. His father, Gerald A. Juhnke, and a colleague, Kathryn Henderson, adapted this innovative game for use in clinical practice.
Original language | English (US) |
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Pages (from-to) | 186-202 |
Number of pages | 17 |
Journal | Journal of Creativity in Mental Health |
Volume | 8 |
Issue number | 2 |
DOIs | |
State | Published - 2013 |
Externally published | Yes |
Keywords
- adolescents
- assessment
- athletes
- counseling
- creativity
- time management
ASJC Scopus subject areas
- Clinical Psychology
- Psychiatry and Mental health