TY - GEN
T1 - Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks
AU - Kishishita, Naohiro
AU - Kiyokawa, Kiyoshi
AU - Orlosky, Jason
AU - Mashita, Tomohiro
AU - Takemura, Haruo
AU - Kruijff, Ernst
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/11/5
Y1 - 2014/11/5
N2 - A wide field of view augmented reality display is a special type of head-worn device that enables users to view augmentations in the peripheral visual field. However, the actual effects of a wide field of view display on the perception of augmentations have not been widely studied. To improve our understanding of this type of display when conducting divided attention search tasks, we conducted an in depth experiment testing two view management methods, in-view and in-situ labelling. With in-view labelling, search target annotations appear on the display border with a corresponding leader line, whereas in-situ annotations appear without a leader line, as if they are affixed to the referenced objects in the environment. Results show that target discovery rates consistently drop with in-view labelling and increase with in-situ labelling as display angle approaches 100 degrees of field of view. Past this point, the performances of the two view management methods begin to converge, suggesting equivalent discovery rates at approximately 130 degrees of field of view. Results also indicate that users exhibited lower discovery rates for targets appearing in peripheral vision, and that there is little impact of field of view on response time and mental workload.
AB - A wide field of view augmented reality display is a special type of head-worn device that enables users to view augmentations in the peripheral visual field. However, the actual effects of a wide field of view display on the perception of augmentations have not been widely studied. To improve our understanding of this type of display when conducting divided attention search tasks, we conducted an in depth experiment testing two view management methods, in-view and in-situ labelling. With in-view labelling, search target annotations appear on the display border with a corresponding leader line, whereas in-situ annotations appear without a leader line, as if they are affixed to the referenced objects in the environment. Results show that target discovery rates consistently drop with in-view labelling and increase with in-situ labelling as display angle approaches 100 degrees of field of view. Past this point, the performances of the two view management methods begin to converge, suggesting equivalent discovery rates at approximately 130 degrees of field of view. Results also indicate that users exhibited lower discovery rates for targets appearing in peripheral vision, and that there is little impact of field of view on response time and mental workload.
KW - Augmented reality
KW - information display methods
KW - peripheral visual field
KW - see-through head-mounted displays
UR - http://www.scopus.com/inward/record.url?scp=84961381625&partnerID=8YFLogxK
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U2 - 10.1109/ISMAR.2014.6948425
DO - 10.1109/ISMAR.2014.6948425
M3 - Conference contribution
AN - SCOPUS:84961381625
T3 - ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
SP - 177
EP - 186
BT - ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
A2 - Lindeman, Robert W.
A2 - Sandor, Christian
A2 - Julier, Simon
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 13th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014
Y2 - 10 September 2014 through 12 September 2014
ER -