Geeks, Fandoms, and Social Engagement

Dale A Peeples, Jennifer Yen, Paul Weigle

Research output: Contribution to journalReview article

Abstract

The Internet changed the way the global community interacts and communicates. This cultural shift allows like-minded individuals to connect and share ideas. It creates spaces for stigmatized communities to gather in a virtual presence. Youth now have greater options to explore identity, and to reach peers with niche interests. From a clinical perspective, it is helpful to understand the nature of communities our patients join on the Internet. This article focuses on the broad umbrella of “geek” culture, exploring a variety of interests such as cosplay, fanfiction, and gaming.

Original languageEnglish (US)
Pages (from-to)247-267
Number of pages21
JournalChild and Adolescent Psychiatric Clinics of North America
Volume27
Issue number2
DOIs
StatePublished - Apr 1 2018

Fingerprint

Internet

Keywords

  • Cosplay
  • Fanfiction
  • Gamer
  • Geek
  • Internet
  • Social engagement
  • Subculture

ASJC Scopus subject areas

  • Pediatrics, Perinatology, and Child Health
  • Psychiatry and Mental health

Cite this

Geeks, Fandoms, and Social Engagement. / Peeples, Dale A; Yen, Jennifer; Weigle, Paul.

In: Child and Adolescent Psychiatric Clinics of North America, Vol. 27, No. 2, 01.04.2018, p. 247-267.

Research output: Contribution to journalReview article

Peeples, Dale A ; Yen, Jennifer ; Weigle, Paul. / Geeks, Fandoms, and Social Engagement. In: Child and Adolescent Psychiatric Clinics of North America. 2018 ; Vol. 27, No. 2. pp. 247-267.
@article{7bc082310d544e838910202b92a627e2,
title = "Geeks, Fandoms, and Social Engagement",
abstract = "The Internet changed the way the global community interacts and communicates. This cultural shift allows like-minded individuals to connect and share ideas. It creates spaces for stigmatized communities to gather in a virtual presence. Youth now have greater options to explore identity, and to reach peers with niche interests. From a clinical perspective, it is helpful to understand the nature of communities our patients join on the Internet. This article focuses on the broad umbrella of “geek” culture, exploring a variety of interests such as cosplay, fanfiction, and gaming.",
keywords = "Cosplay, Fanfiction, Gamer, Geek, Internet, Social engagement, Subculture",
author = "Peeples, {Dale A} and Jennifer Yen and Paul Weigle",
year = "2018",
month = "4",
day = "1",
doi = "10.1016/j.chc.2017.11.008",
language = "English (US)",
volume = "27",
pages = "247--267",
journal = "Child and Adolescent Psychiatric Clinics of North America",
issn = "1056-4993",
publisher = "W.B. Saunders Ltd",
number = "2",

}

TY - JOUR

T1 - Geeks, Fandoms, and Social Engagement

AU - Peeples, Dale A

AU - Yen, Jennifer

AU - Weigle, Paul

PY - 2018/4/1

Y1 - 2018/4/1

N2 - The Internet changed the way the global community interacts and communicates. This cultural shift allows like-minded individuals to connect and share ideas. It creates spaces for stigmatized communities to gather in a virtual presence. Youth now have greater options to explore identity, and to reach peers with niche interests. From a clinical perspective, it is helpful to understand the nature of communities our patients join on the Internet. This article focuses on the broad umbrella of “geek” culture, exploring a variety of interests such as cosplay, fanfiction, and gaming.

AB - The Internet changed the way the global community interacts and communicates. This cultural shift allows like-minded individuals to connect and share ideas. It creates spaces for stigmatized communities to gather in a virtual presence. Youth now have greater options to explore identity, and to reach peers with niche interests. From a clinical perspective, it is helpful to understand the nature of communities our patients join on the Internet. This article focuses on the broad umbrella of “geek” culture, exploring a variety of interests such as cosplay, fanfiction, and gaming.

KW - Cosplay

KW - Fanfiction

KW - Gamer

KW - Geek

KW - Internet

KW - Social engagement

KW - Subculture

UR - http://www.scopus.com/inward/record.url?scp=85042770401&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85042770401&partnerID=8YFLogxK

U2 - 10.1016/j.chc.2017.11.008

DO - 10.1016/j.chc.2017.11.008

M3 - Review article

VL - 27

SP - 247

EP - 267

JO - Child and Adolescent Psychiatric Clinics of North America

JF - Child and Adolescent Psychiatric Clinics of North America

SN - 1056-4993

IS - 2

ER -