Virtual and augmented reality on the 5G highway

Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura

Research output: Contribution to journalArticlepeer-review

60 Scopus citations


In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and augmented reality applications. Fortunately, both researchers and engineers are aware of these problems and have set out to design 5G networks to help us to move to the next generation of virtual interfaces. This paper reviews state of the art virtual and augmented reality communications technology and outlines current efforts to design an effective, ubiquitous 5G network to help to adapt to virtual application demands. We discuss application needs in domains like telepresence, education, healthcare, streaming media, and haptics, and provide guidelines and future directions for growth based on this new network infrastructure.

Original languageEnglish (US)
Pages (from-to)133-141
Number of pages9
JournalJournal of Information Processing
StatePublished - Feb 15 2017
Externally publishedYes


  • 5G Network
  • Augmented reality
  • Mixed reality
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science(all)


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